Project RBH DevLog 0169 (Patreon)
Content
Another busy week kept me from working too hard on RBH I’m afraid. We are, luckily, extremely close to being feature complete. That’s not the same as done, but fairly close given how development has gone on this project so far. Still don’t have a title. Oh well.
So while going over my upgrade pools for the status effects currently in the game, I noticed that I didn’t have any upgrades for status chance. That is, the actual chance of inflicting any given status. I don’t have a separate chance for each status, which keeps code complexity down, but means that I can only really have generic improvements for it, which is what I added this week. I could also do trade-offs for critical chance or other variables if I felt like it. The wonders of technology.
See you next DevLog!
-DeusVerve
DevLogs like these are brought to you by Patron(s) like Haelerin!