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I love having preexisting frameworks for my code. It makes it so easy to have sublists for my upgrades when I already have several I can use as reference. For example, I now have new upgrades that I can add to the common upgrade pool once the player takes the Frozen or Magnetic status upgrades. Much like the Burning upgrades before them, this lets me improve the status effects via upgrades without clogging up the upgrade pool with options the player can’t use if they haven’t already gotten the necessary prerequisite upgrade.

See you next DevLog!

-DeusVerve

DevLogs like these are brought to you by Patron(s) like Haelerin!

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