CoreFX 1.1: Car Raindrops, Motion Blur and more! (Patreon)
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Download latest version of CoreFX: MEGA / GOOGLE DRIVE
Become SE Addons Tester and Supporter and get Volumetric Clouds (Legacy & Enhanced Singleplayer) and SSGI (Legacy Singleplayer & FiveM)
Our socials:WebsiteDiscordYoutubeFirst of all, i want to say thanks to these two people who made huge effort into making all this possible and available for everyone:Kypos, a person behind new ShaderV tool that let's us easily modify ingame shaders. Join his discord and give some support and recognition of his awesome work!Valkill, a person behind RewriteV graphics mod and skilled shader developer who made most of the new shader features of CoreFX. Join his discord too!Now, let's deep dive into CoreFX 1.1 Changelog. Please, install this update on a clean game.CoreFX Legacy:• New CoreFX feature: Rain Drops on Vehicle. This is an ingame shader addition that adds a fully working and animated rain droplets on vehicles. Available for free in CoreFX Legacy Singleplayer, FiveM and RageMP. Works outside ReShade.• New CoreFX feature: Updated Metallic Paint. This is an ingame shader addition that adds realistic procedural metallic flakes on vehicle paint highlights. Available for free in CoreFX Legacy Singleplayer, FiveM and RageMP. Works outside ReShade.• Revived CoreFX feature: Improved Motion Blur is back as an ingame shader addition, Available for free in CoreFX Legacy Singleplayer, FiveM and RageMP. Works outside ReShade.
• Revisited CoreFX feature: Screen Rain Drops. This is a new ingame replacement shader, not a final version, will be updated in the future. Available for free in CoreFX Legacy Singleplayer, FiveM and RageMP. Works outside ReShade.• Improved CoreFX feature: Reflections & puddle update. Car reflections are now desaturated, to fix some major issues when car reflections were too blue at sunny weather. Also, reflections now reflect the light that comes from objects that are affected by vehicle headlight. Puddles are now more transparent and look less like a mirror, also increased their appearence draw distance. Available for free in CoreFX Legacy Singleplayer, FiveM and RageMP. Works outside ReShade.• Updated SE Addons feature: HBGI shader was replaced with SSGI shader, a more accurate Screen-Space Global Illumination, available for SE Addons Tier Testers, supports CoreFX Legacy Singleplayer and FiveM.• Updated SE Addons feature: Volumetric Clouds are now working on a deeper engine level, ensuring correct work with ingame depth, effects and transparent objects. available for SE Addons Tier Testers, supports CoreFX Legacy Singleplayer.
• Revisited CoreFX feature: ingame corona now works as an ingame shader addition, it's a simple glow like it was before, but in shader form instead of texture, which will fix weird noise issues that our old corona texture had. Available for free in CoreFX Legacy Singleplayer, FiveM and RageMP. Works outside ReShade.• Updated Timecycles and Visualsettings: rewamped lighting, tonemapping and bloom effects to bring back softer look of older CoreFX builds. Also try our updated neutral weather, it was created to be more cinematic/filmic vibe than main weathers.
CoreFX Enhanced:• RageMP Enhanced version of the mod.• New SE Addons feature: Volumetric Clouds for GTA 5 Enhanced are available for paid testers. Very barebones implementation, works only when Ray Tracing is enabled and has a lot of other small issues. Fits better for screenshots rather than gameplay. Publishing it so testers can find more bugs to fix them all together in future updates.
• Updated CoreFX feature: Screen RainDrops now react to vehicle speed and weather conditions.
• Updated Timecycles, Visualsettings and bloom.
• RTMenu now comes with it's own Ultra RT config which improves Ray Tracing a lot. You can always disable that by deleting RTsettings.ini.
Big thanks to our free and paid members, we are growing really fast nowadays and i believe this isn't even our maximum momentum. We will continue to make all players happy by providing free and high quality features to our modification.