Grid Inventory (Patreon)
Content
Weight becomes space.
An SKSE plugin that replaces the vanilla inventory outright. The number you used to watch is gone, and a single 10×14 grid takes its place
a ring is one square, a greatsword is eight. What you carry is decided by the pack, not by a figure.
Inventory · chests · corpses · followers · merchants · pickpocketing — six screens, one grid.
Icons are photographed by the game from each item's own 3D model. No icon pack, and no patches for modded items. Zero Papyrus scripts.
The grid
Pick up, put down. Left-click to lift, left-click the target square to set it down. While you are carrying, A / D rotate it 90°. There is no auto-sort and no search — packing it yourself is the point.
Drop something on the doll and you wear it. Worn gear leaves the grid, so getting dressed is itself a way to make room.
Go over and the excess spills into an overflow row and you slow down. Fill it completely and you stop picking things up — quest items excepted, which always come in.
Reading a square
Six marks, and that is the whole vocabulary.
Enchanted and unique are read off the corner; the state of the thing is read along the bottom. A quest item carries no mark at all — the tooltip says so instead.
Hold Shift and what you are wearing stands beside what you are looking at.
The same in shops and containers.
Getting rid of things
Drag past the window and it lands on the ground as a real object — not deleted, just put down where you stood.
The trash bin is the version you can take back.
Right-click to retrieve; closing the window makes it final.
Bags
Every bag has a grid of its own.
Eighteen of them — from a one-square pouch to a 3×3 explorer's pack holding a hundred squares. Right-click to open one.
Six of them sort themselves.
Ingredients, ore and ingots, hides, potions, soul gems, keys. Pick something up and it goes straight into the right one, and those squares do not count against your space. COLLECT on the title bar gathers that kind from wherever it has scattered.
Put a window where you want it and it stays there.
Gold is luggage too
A thousand gold to a square.
The Coin Pouch (sold by general goods vendors) holds ten thousand and banks what you earn while you carry it. Drop coins outside and a purse of that amount lands on the ground.
The same grid out in the world
A chest remembers where you put things.
Chests, corpses and followers all open as the same grid.
Shops show the haggled price and the merchant's gold, with a per-piece value that counts the tempering.
Pickpocketing writes the odds on every square. Reverse-pickpocketing and poison planting included.
Changing
Keep the stats, change the look.
A preset tab holds a whole set and swaps you into it with one click — really equipped, so the stats come with it. Gear held by an inactive tab is out of your grid and takes no squares.
Point one tab at your appearance instead and it becomes a costume: armour rating, enchantments, tempering and perks keep coming from what you are really wearing.
Hold the Favourites key and there is no inventory to open.
Favourites (`Q`) is replaced by the quick wheel, which can be switched off in the settings to get the vanilla menu back exactly as it was.
Presets, costumes, starred gear and starred magic - four groups on A / D. Switch it off in the settings and the vanilla favourites menu comes back whole.
Make it yours
Nineteen skins, two of them brush-and-ink.
Icons come three ways.
Realistic (the 3D capture) · Drawn (127 hand-drawn categories — it captures nothing, so there is no waiting at all) · Pixel (the capture redrawn as dots, so modded items follow automatically).
Footprints and icon angles are edited in game.
Hand the result over as a single preset file and someone else gets your exact setup.
Requirements
Address Library for SKSE Plugins
Skyrim SE or AE — one DLL covers every runtime from 1.5.x to 1.6.x
Gamepads are supported — every button follows your own control settings.
Installation
Install with a mod manager and that is all. Safe to add to a game in progress; there is no ini to edit first.
Vanilla and AE Creation Club items ship with their icons already captured, so there is no wait. Only modded items are photographed, the first time each appears. If you run a lot of item mods, Settings → Icons → Precache All does the whole load order in one sitting.
Good to know
Opening the inventory pauses the game — this conflicts with Skyrim Souls RE.
The weight limit is retired by raising carry capacity enormously, so weight-management mods lose their point.
If you run a QuickLoot-style widget, the automatic chest-open yields to it.
Preset tabs are bought — 5,000 gold for the first, rising with each, up to nine.
CJK text uses your Windows system fonts; no fonts are bundled.
Under MO2, a drawn icon you add for the first time needs one game restart before it shows.
Uninstalling
Withdraw all the gold from your Coin Pouch.
Pick up any purses you left on the ground.
Remove the mod. The carry-capacity effect removes itself, and gear held by inactive preset tabs comes back to your inventory.
Languages
English · 한국어 · 中文 · 日本語, switchable in game.
A translation you write yourself is one text file and joins the list on exactly the same footing as the four that ship.
AI disclosure
AI was used in this mod for :
the bag items meshes and textures
the icons and textures used in the skin designs
implementing the skin designs in code
code review and cleanup
translation
Credits / licence
Plugin source is GPL-3.0 with a Modding Exception — github.com/skypia0147-dev/grid-inventory
Thanks to Modex · Address Library · CommonLibSSE-NG · Dear ImGui, and the SKSE team.
Full list in CREDITS.md inside the archive.
Download
https://www.nexusmods.com/skyrimspecialedition/mods/188733
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