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【Release】

Monza 1994 v1.01 (2025/07/14 updated)

Monza with 1994 layout.

Conversion from F1 Challenge.

For the 5 layouts (1995 - 1999), they were posted on Patreon as early access for paying members (Sliver rank and above).

https://www.patreon.com/posts/monza-1994-1999-133889491

-CSP recommended

-54 pit/start

-AI, cam

Credits & Thanks;

F1 Challenge Track by dmarques

(Based on the default F1C circuit with major upgrades to buildings and surroundings)

Terms Of Use; (F1C)

Enjoy this mod to the fullest, that's all. If you want to convert or use this

as a base to create other cars, you're welcome in doing so as long as the

appropriate credit is given to the respective authors of the files you are

using. You can find all authors in this file

AC converted by shin956

AI line, sidelines and ai_hints.ini by IMEAN

logo.png and sections file by Fanapryde

.lua base and font by Gunnar333

Crowds texture by Kniker97

pit tents from F1-S-R track pack (rF1)

some textures by kunos

Test and Feedback by Breathe

Enjoy.

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v1.01 changelog;

Lancia adboard was “8”, corrected to “δ” (delta). (Thank you Antonio Losapio for the report.)

Fine-tuned the tree textures.

Files

Monza 1994 - 1999【Assetto Corsa Track Mod】

Monza 1994 - 1999 v1.01 (2025/07/14 updated) Monza with 1994 - 1999 layout. Conversion from F1 Challenge. For the 5 layouts (1995 - 1999), they were posted on Patreon as early access for paying members (Sliver rank and above). https://www.patreon.com/posts/monza-1994-1999-133889491 Credits & Thanks; F1 Challenge Track by dmarques (Based on the default F1C circuit with major upgrades to buildings and surroundings) AC converted by shin956 AI line, sidelines and ai_hints.ini by IMEAN logo.png and sections file by Fanapryde .lua base and font by Gunnar333 Crowds texture by Kniker97 pit tents from F1-S-R track pack (rF1) some textures by kunos Test and Feedback by Breathe Enjoy. Download Link: https://www.patreon.com/posts/monza-1994-133889999 ▶ Full track details & screenshots (EN): https://www.shinacmod.com/monza-1994-1999/ Mods used: Car: Ferrari 412T1B by ASR Formula OWC www.asrformula.com CMRT Essential HUD: https://www.overtake.gg/downloads/cmrt-essential-hud.69475/ If you feel like donating something: https://www.patreon.com/shin956 X(Twitter): https://x.com/shin9561 Onboard: 0:00 Replay: 1:47 Kevin MacLeod の Hammock Fight は、クリエイティブ・コモンズ - 著作権表示必須 4.0 ライセンスに基づいて使用が許諾されます。 https://creativecommons.org/licenses/by/4.0/ ソース: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100213 アーティスト: http://incompetech.com/ #AssettoCorsa #Mod #Track

Comments

Marc_13000

Arigatou Gozaimasu :)

Antonio Losapio

Great job, but just one note: it's not an "8" on the Lancia adboard, but a "δ" (delta)

shin956

Thanks for the report. I will fix it later.

Nick Zan

Outstanding as usual! I've noticed that the escape area after Variante Ascari's last leg is almost all gravel, instead of some tarmac as was the case back in 1994. Also, the AI line makes some cars to frequently capsize (ACFL 1994), unless the aggression is tuned down to like 10%. They try to overtake before a chicane, ramp on the curb, then tip over. Of course, I'm trying to find a solution, as this might be related to car models instead of only the track. That however, doesn't happen for other monza tracks I have. Any tips? I simply cannot have a session without half the cars capsising during overtakes.

Nick Zan

I've found the problem is related to the height of the inside curb (touched by the right tyres) at Variante della Roggia, making AI cars to ramp up and to tip over, depending on how they position themselves relatively to the spline. I believe a refined AI line will solve this. Or maybe reducing the height of the curb, although I don't know how to do it.

shin956

I think the escape zone for Variante Ascari is gravel. Check the picture in the link. https://imgur.com/a/nl2PMWz If it is tarmac, send me a picture. I don't use ACFL 1994 because I don't have it and ACFL doesn't do a good job. Use ASR instead. If you are not happy with the AI lines for the chicane in Variante della Roggia, you can fix it in game using the AI Spline Editor.

Nick Zan

Looking at your picture, maybe that segment of the curb is long before the tarmac patch in the game, so it becomes impractical to exceed the limits, unlike in the real track? Or maybe, it's just me. Please check it during quali. here's Berger https://youtu.be/aF5vTjlc8jA?t=1773 It's gravel all around but there's a patch of tarmac allowing for the cars to exceed the curb then return to track, without touching the gravel. ASR cars are really polished but have too much grip and simply cannot achieve the proper laptimes on fast tracks IMHO. Anyhow, I think it's not about the cars, but the height of the inside curb model. I will try to figure the Ai Spline Editor in order to avoid the inside of the curbs. Thank you for your inputs.

Nick Zan

In case anyone finds this useful, I just solved my issue with della Roggia, by creating a new hint for that della roggia sector and it works like a charm! Did'nt touch the AI line as it is indeed quite good. I'm fine tunning the hint in order to not increase lap times and I also increased the overall track grip bringing the laptimes in quali very close to 1994 pole for Alesi. Thanks for another great track. (btw the Spa 94 is also awesome and much better after the pits edit)