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Hey heyyy, patch 0.63.12 is here with plenty of qol and other fixes!

Patch notes:

- Fixed the letter popping in dialogues.

- Added notofications when character's weight or relationship changes.

- Added a Characters section in the inventory where you can see their current weight, affection level and various story notes (currently mainly for prologue characters, will add more in the future).

- Added a simple guide and more visual clarity to team and deck building.

- Added a deck edit pop-up before all combat encounters.

- Added a "try again" button in case of a defeat in combat.

- Added a discard pile to check and track all of your played/discarded cards.

- Added an action to discard a card and draw a new card in its place for 1 energy.

- Fixed a minor visual glitch with Liora's mouth.

- Fixed the bug where Liora doesn't join our party permanently at the end of Chapter 1 after her chubby ending was reached.

- Renamed the "No target" cards option to be more intuitive.

- Updated a bunch of prologue images for quality, more bloating or story consistency.

Comments

Monkfish

Any timeline of when the next major game update will be? Even roughly?

ChubWizard

I genuinely don't know. If the sales increase, I can dedicate more time to the game. If not, it can be even a year until the game is fully completed - if I want to keep up the quality, that is. But I might as well end up making it faster if I get into some perpetual flow state. I was thinking about releasing it in smaller installments. But then the story logic might suffer with the way I have it planned. I keep writing almost every day though so the project is moving forward! :D

Kenton2257

Hey this is just an idea but what if you release content in like chapters where we get new quest in the main story each chapter and maybe a update plus to do bug fixes and anything to make the game more smooth? This is just an idea no rush.